Ive had success with 16-, 17-, and 18-land decks and have yet to play anything above or below those counts
Since theres a heavy sacrifice theme in the deck too, there are plenty of ways to capitalize on them, like Bastion of Remembrance to drain your opponents of life and Pitiless Plunderer to ramp you up in mana
A central question here, of course, is how TCG Pocket balances its worst instincts - its reliance on loot boxes, and all the patently compulsive effects they surface in its players - with a sense of health, balance and, crucially, actual intrinsic fun
With RtR block being so gold-card-centric, it is unfortunate, as it makes the year look less powerful than it is for other formats
The player who has the most options has the best chance of winning and this card has been much loved for consistently expanding those options as you battle your way to the top