Cards that were once incredible in Modern are now barely played in Standard, and this set could either further that creep or just be another example of its effect

Alchemist's Gambit All in Good Time Alrund's Epiphany Avatar Kuruk Capture of Jingzhou Chance for Glory Emrakul, the Aeons Torn Expropriate Final Fortune Frenetic Efreet Avatar Gonti's Aether Heart Ichormoon Gauntlet Kang the Conqueror Last Chance Lighthouse Chronologist Lost Isle Calling Magistrate's Scepter Magosi, the Waterveil Medomai the Ageless Mu Yanling Nexus of Fate Notorious Throng Otaria Part the Waterveil Perch Protection Phone a Friend Plea for Power Ral Zarek Regenerations Restored Rise of the Eldrazi Sage of Hours Savor the Moment Search the City Second Chance Seedtime Stitch in Time Teferi, Master of Time Teferi, Timebender Temporal Extortion Temporal Manipulation Temporal Mastery Temporal Trespass Time Bends to My Will Time Sidewalk (playtest) Time Sieve Time Vault Time Walk Timestream Navigator Twice Upon a Time Ugin's Nexus Ultimecia, Omnipotent Wanderwine Prophets Warrior's Oath Wormfang Manta

I wasnt too interested in the card at first because of the clause of needing another large creature to be able to attack or block, as Ive had plenty of experience with green creature decks against removal-heavy decks where having two creatures on the battlefield is asking for a lot
Its past became present became paradox
The cards normal characteristics appear as usual, although with a smaller text box on the right