Bracket 4: Optimized Players expect: Decks not to adhere to the cEDH metagame reserved for Bracket 5 Decks to be lethal, consistent, and fast, designed to take people down as fast as possible Game Changers that are likely to be fast mana, snowballing resource engines, free disruption, and tutors Win conditions to vary but be efficient and instantaneous Gameplay to be explosive and powerful, featuring huge threats and efficient disruption to match Generally, you should expect to be able to play at least four turns before you win or lose
Burn-control decks that play well
However, if a defending player has a creature on the field, they can choose to block with that creature
Dreadwing Scavenger demonstrates the synergy between blue and black by both filling your graveyard and growing stronger once you stack at least seven cards in it
The IP itself is also incredibly popular