The -1/-1 applies to each blocking creature, so its very risky to double-block a flanking creature
Many cards in the set offer different ways to venture into dungeons or get bonuses for having completed dungeons, giving players multiple strategic approaches: Of course, dungeons are known for the mighty foes they contain, and among the most fearsome, there are Dragons Dragons are another key piece in any D&D adventure and also a classic part of Magic
Ransom Note Ransom Note is a flexible 1-mana clue that lets you choose between drawing a card, cloaking a card, or goading a creature at just a 2-mana additional investment
It's very easy to wind up drawing 2, 3, 4 cards per enchantment with all of the Mesa Enchantress effects in these decks which results in a hand with a bunch of extra lands, and putting then directly into play can offer massive ramp potential
I think that most people dont consider cards like this enough when building decks, which is why were often one board wipe away from disaster