For gameplay strategy, this version of Stitch costs a lot of ink, but its defense score of eight makes it difficult to banish from play, giving a great opportunity for the player to get two lore each turn by questing if they choose
The game is played by two combatants, each starting with 20 life points, obeys the same rules as a regular Magic game, and has one commander (or commanders with Partner ability) plus 99 (or 98 with Partners) cards in the starting library
Another important pair of words on this card is nonland permanent, and I'm sure you know of great artifacts, enchantments, and planeswalkers that cost less than 3 and want a second chance
Also, theres no etched foils in this set
Heliod, Sun-Crowned Heliod, Sun-Crowned deserves mention as a combo enabler