A buyout on January 2 (6.3 average copies per buyer) doubled the cards price from $50 to $100, but by March it was back down to $40
The power behind this SS Trunks comes in his second Activate ability, where once per turn, you can pay two energy to move him to Active Mode and then give all your opponents Battle Cards -35,000 power, which is huge, and it also gets around the Barrier ability, which is even better
This was not the most popular mechanic, as its a lot of hoops to jump through and somewhat difficult to track, adding a lot of complexity to the game for what was seen as a bit of a lackluster payoff
I hope that the Radiant Charizards price is not as high as other shiny Charizard in the past
#2 One of the main reasons I liked the game is because we basically had access to an infinite amount of cards from Base, Jungle, and Fossil