Commander is at its best when powerful card mechanics reflect the narrative of the deck or Commander that you're piloting
The Anchor costs three, equips for two usually, then the equipped dorks get power and toughness boosts of +2 and them menace in evasion
The Cabbage Merchant Just like following the Gaang can lead to destroyed property, play Magic and opponents will keep casting spells
And while some players love the puzzle of fighting through restrictions, many others would rather be hit by an actual folding chair than sit under Winter Orb for forty minutes
Damage engines like Impact Tremors, Purphoros, God of the Forge, Goblin Bombardment, Pashalik Mons, and Throne of the God-Pharaoh let you win without even attacking, while Shared Animosity, Coat of Arms, and City on Fire make combat kills very real