The game solves this problem with the library, an item that is randomized such that the players get their cards in an unknown order, making each game play out differently
It also has plenty of competitive viability, offering a heavy-hitting Attack, Damage Counter mobility, and a minor heal, too

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Then it becomes devastating, and some Pioneer decks lean into these combos
I might not be drawing 8-10 cards per turn but I should be able to keep up with my land drops and have a puncher's chance at pulling into the cards I need to do what I want to do