More commonly, games went to around Turn 9-10, and as such, a greater number of effects in a deck were relevant, and warranted
After a few plays, I think Ive seen all that Lorcana has to offer for now
Instant Color tag templates(None) Supernatural Stamina Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." Instant Color tag templates(None) Village Rites As an additional cost to cast this spell, sacrifice a creature
And it determines its color identity
Good examples are prowess creatures like Elsha of the Infinite, Monastery Mentor, and Veyran, Voice of Duality