Since a monster would be destroyed, the opponent responds by activating "Destruction Jammer", a Counter Trap which allows them to negate the activation of an effect which would destroy a monster on their field, and also destroys the card which would do so, by discarding a card from their hand
But I digress
You do get used to it eventually, but it's frustrating, and the slowdown never stops
Two triggers of that each turn is +12/+12 after one round of attacks in order for them to draw cards
Heliod, the Radiant Dawn / Heliod, the Warped Eclipse Heliod, the Radiant Dawn is just an oversized Auramancer, but transform this baddie and you get Heliod, the Warped Eclipse, a Phyrexian god that converts opponents card draw into cost reduction for your spells