I thought it was really broken for Vintage, which I played a lot
This can be done by flashing in these win conditions on your opponent's end step with the help of cards like Another option is to stack additional upkeep triggers on your turn, though the most glaring downside to this strategy is you pretty much need to be playing blue, unlike the previous approach
Now we get to possibly the most broken card in the set
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Examples: Basics for budget Check lands (Glacial Fortress) Fetch lands (expensive but powerful) Utility lands (Reliquary Tower, Rogue's Passage) The Commander Deck Ratio & 100-Card Formula The quick answer first, then how to adjust it for your deck A standard Commander deck ratio is 1 commander, 36-38 lands, 10-12 ramp, 8-10 card draw, 8-10 removal, 7-10 win conditions, and 15-20 synergy or theme cards across the 99