While undying doesnt effect our zombie tokens, it gives the majority of our creatures another layer of protection
Brave the Elements can finish the game by letting us crash through blockers with little to no regard for their presence, while Eerie Interlude not only retriggers all our enters-the-battlefield effects (which gets silly with multiple Thalias Lieutenant) but also lets us dodge Wrath of God, Supreme Verdict, and any other non-damage-based sweeper
It does lots of work with white cards that sacrifice themselves, like Ranger-Captain of Eos and Selfless Spirit, while making it hard for your opponents to remove your creatures
Commander Regna, the Redeemer Partner with Krav, the Unredeemed (When this creature enters, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens
This means you can block all but one attacking creature, tap your blocking creatures and then kill off the real threat for cheap