The Aetherworks Plane: Kaladesh Whenever a non-token creature deals combat damage to a player, that creatures controller creates X 1/1 colorless Servo artifact creature tokens, where X is that creatures power
Archenemy is a totally optional opt-in way to play Commander, and the decks work completely fine outside of Archenemy
I would play it in a deck that sacrifices its own creatures a lot so that I can add rev counters, and Id want some way to get around the relatively high equip cost
Amber and Amethyst likes to quest early and often. Emerald and Ruby is especially good at delaying your opponents progress early on. Sapphire and Steel is great at quickly increasing the amount of ink in your inkwell. Those descriptions from the quick-start rules for each deck proved true
Out of all the cards on this list, Tishana, Voice of Thunder is the one Im least sure about, but as with Rowdy Crew, its too powerful not to mention