Hes a very interesting design, in that he supports a go wide strategy (putting lots of small creatures onto the board), which leads into a go tall strategy (get one enormous creature)
We also have 11 Creatures at MV 3 or less, giving us a 71% base chance that we get two creatures to swing with when casting Nahiri on Turn 4, and a 77% chance we can do that on Turn 5
Setzer, Wandering Gambler Setzer, Wandering Gambler has hoops to jump through to flip coins on its own, but the real reason this card makes the list is the last sentence
It seems this could be Magic's modern-day equivalent of the blue/gold dress: destined to tear apart playgroups, commander nights, and families, as opposing views clash
Sol Ring and Mana Crypt are at the top of the list to enable potent starts, while cards like Talisman of Creativity or Dimir Signet help you filter your mana and cast your commander a couple of turns ahead of schedule