Each one has a strong questing value that forces opponents to challenge or risk falling behind, and then once challenged and/or banished, their effects activate drawing you cards, forcing opponents to discard or return a character to their hand, and more
I Gain control of up to one target artifact for as long as you control this Saga
It doesnt do much in EDH, however
Marcy: Probably one of the more interesting mana dorks, in that you get Energy, not mana, but the trade off is also that you get to buff all your creatures
Strong card flow, no one cares about life loss in Commander, and you can add loyalty counters to your other 'walkers without pulling planeswalkers and then you can add in +1/+1 counters to your stuff and counters onto Helix Pinnacle to win and then poison on foes and then also -1/-1 on their stuff