If we think about creature auras using quadrant theory, enchanting your own creatures is something thats great when youre in a winning board state, reasonable when youre at parity, risky during the developing turns of the game and actively bad when youre behind
You cannot target him save by discarding an enchantment, instant or sorcery, so that's card advantage
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While the sorcery speed limitation takes this down from 'all-time great' to just 'very solid', Evereth looks fun and interesting to build around
The second chapter of the Lorcana story features new characters, franchises, keywords, some powerful new cards, and of course some fun surprises