As always, I'm eager for any feedback, be it on this article, the role of tokens at large, or any of the specific examples I talked about
The abilities on it are solid for stabilizing in the mid to late game, and so its still pretty playable all things considered
Sure, it might stretch the definition of what a Goblin is, but it has to qualify, as both sides of this card produce a Goblin creature, either in token form on the front or as a zero-mana-value enchantment creature on the backside
Its not ideal, for example, for players with gambling tendencies if boosters effectively turn into lottery packs
The ward bonus is nice, but this enchants a somewhat susceptible card type, so Id be a little weary