Adventures are back once again, with many creatures providing powerful two-for-ones, and this time we have some multicolour versions for the first time
It has the potential to see play in land-ramp decks without any other energy support, although there are probably better effects to cheat out permanents in green
Ichor Wellspring ain't no proper egg in that sense (it has no built-in sacrifice ability), but assuming your deck hangs out with an entourage like Braids, Arisen Nightmare or Daretti, Scrap Savant and you can reanimate artifacts, you can draw a lot of omelets with this one
It's certainly debatable which of the precon commanders is better, but both also play great in the 99s of the other, so don't worry about it too much.
While Wizards of the Coast made similar scenes as part of the main set, Game Architect Mike Turian tells us that they had more freedom when designing these scenes and the cards that fit into them since they were all brand new