This cares about Commander and multiplayer, but not formats like Type Four, Highlander, or Five Color or Pauper, just Commander specifically and multiplayer generally
Well, with Altar of Dementia out, you can take out another player by eliminating their library altogether, giving them a very narrow window to do anything by the time their next draw step comes around
Hypnotize and Improvize are two actions that replace themselves, while Strike a Good Match, Tinker Bell, Pongo, and Lucky all give you card draw while also allowing you to filter your deck and select the optimum card for each situation
The reason Hopper isn't higher on this list is that, despite being one of the first two cards to introduce Investigate to the red colour identity, he doesn't have any ways on his own to use them effectively
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