To do that, we developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and explore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about
Play Boosters are for playing Magic
Samurais Katana Brazen Scourge base rate with an easier cost and substantial upside makes Samurai's Katana one of the best uncommons in the set
You can only sacrifice a creature, not an artifact, and it doesnt create a Treasure token
While it can be intimidating, having a solid plan from the beginning can make the project easier