If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve
This is much truer than claims of decks to beat in Modern usually get
Thanks to cards like Keeper of the Accord, Archaeomancer's Map, and Deep Gnome Terramancer, it does have methods of getting extra land into play, although it is still very dependent on an opponent who is themselves already ramping
Technically, it kills Walking Ballista in Standard and does hate on random energy cards that still show up in the format (like Glint-Sleeve Siphoner) while also doing weird, fringe things like taking explore counters off Jadelight Ranger or Verdurous Gearhulk counters off whatever creature they are dumped on, but this might not be enough to make most decks play a 1/4
I couldnt settle for just Selesnya (green-white) to match Yuna because Rydia, Summoner of Mist, and Terra, Magical Adept complement her abilities so well in Gruul (red-green) so I had to branch out into Naya (red-green-white)