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Commander Minn, Wily Illusionist Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield
Commander damage kills can be a legitimate method of victory, or you can leap ahead of the rest of the table just by virtue of sheer, overwhelming card advantage
I actually "bank" my trades and such into LEDs, as they are such an important and key part of many, many decks in Legacy, they aren't going to drop in value in that format due to dropping off the tournament players' radar
Dralnu needed a little bit of midgame card advantage before it got to the end-game of putting a Dralnu on the table