This is a creature that lets you draw three cards on each of your turns at the very least, maybe more if you have ways to untap it before your next turn
Black's Best Alternatives to Remove Enchantments Without colorless cards, one of the lines for black to remove enchantments is to Thoughtseize and force a discard of that nasty enchantment before it can be cast, then once the enchantment is known, Surgical Extraction can extract it before it affects the battlefield, and lastly, the final ability on one of the best black planeswalkers of all time, Liliana of the Veil can get rid of enchantments, but it is still up to your opponent
Siege-Gang Commander: token maker, nice
The land retains any land types and abilities it already had
I knew development was going to swap them in, but I felt I should make the statement that design-wise the cards didn't belong