You'll need a hefty seven mana to play it, but once you do, you're set up for a few cool plays
Youre probably using it to steal artifacts, but maybe its got more deck homes than we thought
The only thing holding this back relative to other removal spells is that you still need to have a creature for this to work, and it not upgrading the creatures power makes this a poor choice for colors with smaller common creatures (blue) but awesome on cards like Underworld Rage-Hound
In a deeply interactive format playing only sorcery speed is annoying, and it also stops a ton of cards such as Cascade spells, Shelldock Island, Instant Madness cards and Bring to Light
They see Magic as a means to spend a fun Saturday night (or Sunday afternoon, or lunch time, etc.)