Each card represents unique characters, spells, or items, making the gameplay engaging and strategic
It also locks opponents out of the game with Karn, the Great Creator, which gets you into a high bracket but certainly rewards you for your ruthlessness at that level
Swarmyard Massacre: One sided board wipes are strong, and doing it for 5 mana is extra strong
Noncreature spells were limited a bit, turning into "artifact, instant, and sorcery spells." I believe that change was part power, part flavor
As anyone whos been playing against Mystic Remora and Rhystic Study for years can tell you, nothing is more infuriating than the inevitable interruption by the SmoTithe player asking: Do you pay the 2? But this white enchantment isnt just annoying its powerful