2 Flying Crane Technique Six Mana: Game Over Flying Crane Technique is the type of card that almost completely invalidates anything that happened in the game before it and makes the receiving player feel like they had no real agency in determining the outcome of the game
In my opinion, mastering this card is often what separates great blue players from the rest of the pack, cementing its place among the best blue cards MTG has available for consistent, high-IQ plays
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Gigantoad may become lethal if the number of lands you control drops below seven during that turn
I mean, its not a bad card, and its mechanically a good card for your decks, but the mechanics arent a nice fit, and adding Mirage in front of it doesnt really work for me as a way to run it here
Strider, Ranger of the North To make Strider, Ranger of the Norths landfall trigger have a big impact, youd need to drop lots of lands in a single turn