Grade them for the $, then remove if they get any heat
A good example is Zoltan Boros cycle of Charms, zoomed-in action shots with a prominint guild sigil where every character feels distinct
Try one of these infinite card draw combos that can be easily started and stopped so that you can drain each of your opponents life totals without completely milling yourself out: Lichs Mastery: A great one-card combo with Queza that gives you infinite draw, triggers, lifegain, and more than enough life-loss., Drogskol Reaver also does this, which gives you some redundancy
It does also require you to lose life equal to the mana value of the permanent destroyed, but it's a small price to pay for removing a key card from play
I can understand why, but how insane would it be to see Vaults 114, 68/69, and 77