Creatures, sorceries, artifacts, other enchantments, everything's flash-able, allowing you to hold your resources open to cast whatever you like on other players' turns
Weakness WWaterx2 Resistance DDragonone Retreat CC
It can clean out anything like planeswalkers, enchantments, artifacts, and dorks with ease, just as long as they all have the same cost, and the XX will get you to the perfect number for blowing up
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Survival is still decent in a selection of creature heavy midrange decks where you have utility creatures, late game finishers you don't want early and ramp dorks you don't want late