Everyone was focused on the GAME BOY Advance and the upcoming Pokmon games
(While Adventures in Forgotten Realms came out first, a good chunk of Unfinity had been designed before it.) Un- sets had always been thought of as advanced design, testing waters for future design space, so I'd always expected certain elements would move from silver border to black border, just never in the middle of a design, one where the component in question was a core part of that design
Dark Banishing From an objective standpoint, it might be fair to say that alternative versions of Dark Banishing really sell the lethal implications of the spell, but I consider any piece by Rebecca Guay to be noteworthy
These can be identified by the shadows around the border, or the copyright line at the bottom '1995, 96, 98'
Its a 1-mana artifact with a cumulative upkeep thats also destroyed whenever you play a card