This makes it kind of an Omen of the Sea, albeit one where you have to play it main phase and wait a turn for the draw
There's a new king of 2-cost Rebels, and it's a soldier that's come back from the Magic game's distant past to revive the Rebel cause

Release date: 2018-02-05 Act of Heroism Akroma, Angel of Wrath Akroma's Vengeance Angelic Page Armageddon Auramancer Cloudshift Congregate Darien, King of Kjeldor Dauntless Cathar Decree of Justice Disenchant Fencing Ace Fiend Hunter Geist of the Moors Gods Willing Griffin Protector Karona's Zealot Knight of the Skyward Eye Kongming, "Sleeping Dragon" Kor Firewalker Loyal Sentry Luminarch Ascension Lunarch Mantle Noble Templar Nyx-Fleece Ram Ordeal of Heliod Pacifism Path of Peace Promise of Bunrei Renewed Faith Rest in Peace Savannah Lions Squadron Hawk Swords to Plowshares Thalia, Guardian of Thraben Urbis Protector Valor in Akros Whitemane Lion Accumulated Knowledge Arcane Denial Bident of Thassa Blue Elemental Blast Blue Sun's Zenith Borrowing 100,000 Arrows Brainstorm Brine Elemental Choking Tethers Coralhelm Guide Counterspell Court Hussar Curiosity Cursecatcher Dragon's Eye Savants Exclude Fathom Seer Flash Freed from the Real Genju of the Falls Ghost Ship Horseshoe Crab Jace, the Mind Sculptor Jalira, Master Polymorphist Man-o'-War Merfolk Looter Murder of Crows Mystic of the Hidden Way Pact of Negation Phantasmal Bear Reef Worm Retraction Helix Shoreline Ranger

The counter theme helps to close games out, something Group Hug decks can usually struggle with
It attacks well, it blocks well, and it keeps you in the race via Lifelink