Youll probably have a lot of excess lands if youve been drawing about 10 cards every turn off your blue shrines, too

Hapatra's Snake Factory Hapatra, Vizier of Poisons | Illustration by Tyler Jacobson Commander (1) Planeswalker (1) Creatures (33) Ammit Eternal Arbor Elf Birds of Paradise Blood Artist Boreal Druid Carnifex Demon Channeler Initiate Chatterfang, Squirrel General Craterhoof Behemoth Deathrite Shaman Devoted Druid Dusk Urchins Elves of Deep Shadow Elvish Mystic Evolution Sage Fyndhorn Elves Fynn, the Fangbearer Generous Patron Hooded Blightfang Ivy Lane Denizen Llanowar Elves Midnight Banshee Necroskitter Obelisk Spider Ohran Frostfang Sakura-Tribe Elder Seedborn Muse Seshiro the Anointed Skinrender Soul Snuffers Toski, Bearer of Secrets Wickerbough Elder Yawgmoth, Thran Physician Instants (4) Beast Within Grim Affliction Nature's Claim Second Harvest Sorceries (8) Black Sun's Zenith Cultivate Farseek Kodama's Reach Persist Reanimate Shamanic Revelation Torment of Hailfire Enchantments (9) Animate Dead Beastmaster Ascension Blowfly Infestation Crumbling Ashes Cryptolith Rite Flourishing Defenses Growing Rites of Itlimoc Nest of Scarabs Sylvan Library Artifacts (10) Arcane Signet Ashnod's Altar Golgari Signet Lightning Greaves Phyrexian Altar Skullclamp Talisman of Resilience Throne of the God-Pharaoh Viridian Longbow Whispersilk Cloak Lands (34) Access Tunnel Blooming Marsh Command Tower Darkbore Pathway Deathcap Glade Exotic Orchard Forest x8 Grasping Dunes Grim Backwoods Ifnir Deadlands Karn's Bastion Llanowar Wastes Nesting Grounds Overgrown Tomb Phyrexian Tower Rogue's Passage Swamp x8 Tainted Wood Twilight Mire Woodland Cemetery Hapatra, Vizier of Poisons gives you a theme that you almost never see supported: -1/-1 counters

The second Tibalt card is the one thats causing the biggest fuss here, and its because of how it interacts with an existing mechanic
I kept building though
More importantly, it has the ability Second Wind, which reads: Whenever an opposing character is damaged, ready this character. Most ready effects in Lorcana specifically state that a character who is readied cannot quest again for the rest of the turn, but a select few powerful characters can ready and quest multiple times in the same turn