If I can only play one, I prefer the Ogre as it's a random discard and 3/2 can trade with bigger creatures than Hellhole Rats which nets a land often so you don't get any damage in there

Heres one example pack: FFJC01 - Equipment View on Archidekt Creatures (8) 1 Adelbert SteinerAdelbert Steiner 1 Auron, Venerated GuardianAuron, Venerated Guardian 1 Beatrix, Loyal GeneralBeatrix, Loyal General 1 Cloudbound MoogleCloudbound Moogle 1 HelitrooperHelitrooper 1 Summon: Primal GarudaSummon: Primal Garuda 1 Weapons VendorWeapons Vendor 1 Zack FairZack Fair Artifacts (8) 1 Crystal Fragments // Summon: AlexanderCrystal Fragments // Summon: Alexander 1 Dragoon's LanceDragoon's Lance 1 Explorer's ScopeExplorer's Scope 1 Hero's HeirloomHero's Heirloom 1 Machinist's ArsenalMachinist's Arsenal 1 Paladin's ArmsPaladin's Arms 1 Tome of LegendsTome of Legends 1 White Mage's StaffWhite Mage's Staff Lands (13) 1 Command TowerCommand Tower 12 PlainsPlains Instants (1) 1 Destroy EvilDestroy Evil Any player drafting Adelbert will have a good time running out Equipment that innately boost the commander without even being equipped

Merfolk Secretkeeper and Tome Scour do a great job at fueling our delve engine even when we dont have Drowned Secrets
Im not convinced that the why that Mark is looking for can be found in the same way when it comes to a social multiplayer format with competing ideologies
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Snow Creature - Wall Color tag templates(None) Wall of Tears Defender (This creature can't attack.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat