3 World War Hulk Hulk is big, green, and stompy, and that plays nicely into Magics own green playstyles.World War Hulk is a five-cost Saga that removes the mana cost of your next red or green creature spell (The Incredible Hulk, anyone?)
Token decks can make the most of this card, with your creatures quickly spiraling out of control with the number of counters youll be dishing out to them
The only saving grace here is the Pain lands present (Underground RiverUnderground River, Adarkar WastesAdarkar Wastes, Caves of KoilosCaves of Koilos), as well as a very welcome reprint for Hall of Heliods GenerosityHall of Heliods Generosity
This degenerate Gobbo borrows all of your foes mana-producing artifacts when they get tapped, allowing you to absolutely pop off with beaucoup mana taken from your foes mana rocks, likely leading you to a massive turn that might potentially end the game on the spot

Number Five Bant Control | Reid Duke, SCG Invitational Los Angeles Creatures (8) 1 Restoration Angel 3 Augur of Bolas 4 Thragtusk Instants (15) 3 Azorius Charm 4 Dissipate 4 Sphinx's Revelation 4 Think Twice Sorceries (9) 1 Amass the Components 1 Terminus 3 Supreme Verdict 4 Farseek Enchantments (2) 1 Detention Sphere 1 Rest in Peace Lands (26) 2 Island 1 Alchemist's Refuge 2 Nephalia Drownyard 2 Overgrown Tomb 3 Temple Garden 4 Glacial Fortress 4 Hallowed Fountain 4 Hinterland Harbor 4 Sunpetal Grove Sideboard (15) 1 Jace, Memory Adept 2 Negate 2 Dispel 1 Silklash Spider 2 Rhox Faithmender 1 Pithing Needle 2 Terminus 1 Azorius Charm 1 Rest in Peace 1 Detention Sphere 1 Restoration Angel I don't even know what to say about Thragtusk, other than if you only looked up the Reid Duke decks with Thragtusk you'd have quite a buffet of different cool strategies