The biggest threat to this deck is an opponent with mass-removal spells
That said, it'll truly shine in Commander, where it's likely to make it into a ton of decks, and enable some outrageous turns
For those unfamiliar, I mainly play Battlecruiser and Low Power, so most of these cards arent going to be your new hidden tech for competitive play, though I will be hinting at some best in slot options that currently get played and highlight some lesser known variants with similar effects
Up front, I have to admit that the artificer deck hasnt been my thing
Sure would be nice if there were a way to increase those counters Proliferate First seen in Scars of Mirrodin, the Proliferate mechanic allows you to give players and permanents additional counters, at your very careful discretion